My fourth graders have spent several weeks working on our Bloxel video game development. It was time to let others play our game and give us valuable feedback on improving our games. The feedback sheet had a column for strengths, a place to share improvements desired, and a reflection on if the game was too hard, too easy or just right. Taking the time to do this in my very limited time with kids was so valuable to them in the final steps to developing their game for public play. Since this was the first time using Bloxels for me and my students, I let them design a game of choice. I am already thinking ahead to next year and what changes need to be made based on my experiences as the teacher and the upcoming final reflection from the students.